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Background Descriptions

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Your background represents what your character did before becoming an adventurer, reflecting their upbringing, training, or former way of life. It helps suggest skills they might know and provides a small starting benefit. Remember, this is a starting point, not a destiny.

Acolyte

You spent time serving in a temple, monastery, or other religious institution, learning its rites and ways.

Benefits

Guard

You served as a watchman, soldier, mercenary, or bodyguard, familiar with discipline, duty, and likely combat.

Benefits

Hermit

You lived in seclusion, whether for spiritual reasons, academic pursuits, or simply to escape society.

Benefits

Hunter / Trapper

You lived off the land, tracking game, gathering resources, and navigating the wilderness.

Benefits

Merchant

You were involved in trade, whether as a shopkeeper, caravan guard, or traveling peddler, learning the arts of negotiation and appraisal.

Benefits

Noble

You come from a family of privilege, accustomed to a certain degree of authority, social grace, and perhaps intrigue.

Benefits

Urchin

You grew up on the streets, relying on wit, speed, and stealth to survive in an urban environment.

Benefits

Artisan

You spent years learning and practicing a specific trade, becoming skilled with the tools and materials required for your craft (e.g., blacksmith, carpenter, weaver, potter, tailor, etc.).

Benefits

Navigator

You have experience guiding travelers across treacherous terrain or open waters, using maps, stars, landmarks, and keen observation to find the way.

Benefits

Pilot (Sea)

You are experienced in handling watercraft, understanding the nuances of wind, currents, sails, and oars to guide vessels safely and effectively.

Benefits

Scholar

You dedicated significant time to academic study, poring over books, scrolls, and manuscripts to gain deep knowledge in a particular field of study.

Benefits

GM Note: Creating & Balancing New Backgrounds

Backgrounds help define a character’s life before adventuring, suggesting skills they likely learned and providing a small starting boost. When creating new backgrounds tailored to your specific campaign setting, aim for benefits that are flavorful, thematically appropriate, and roughly balanced against the standard options provided (Acolyte, Guard, Artisan, Scholar, etc.). Keep these guidelines in mind:

  • Benchmark Comparison: Look at the existing backgrounds. Does your new background offer significantly more or less starting advantage than initiating two relevant skills and gaining a minor piece of related gear or information?
  • The Benefit Package: A balanced background typically provides a small package combining:
    • Initiated Skills: The core mechanical benefit is usually granting two initiated skills. This means the player doesn’t have to pay the standard 10 XP cost per skill to learn them at their base (stat-derived) value, effectively giving them 20 starting XP directed towards thematic competencies. Choose skills that logically fit the background’s description.
    • Minor Gear/Perk: Include one additional minor benefit, such as:
      • A piece of non-magical starting equipment relevant to the background (e.g., basic tools, a uniform remnant, maps, books, a specific non-combat item). The value should generally be modest (e.g., under 50-75 SP).
      • A narrative advantage like established contacts in a specific community, detailed knowledge of a small area, or a minor title/reputation (work details out with the player/GM).
      • A small amount of bonus starting Silver Pieces (e.g., +20 to +50 SP), generally less impactful long-term than tools or contacts.
  • Offer Choices (Optional): Providing a choice within the benefits (e.g., “Skill A or Skill B,” “Tools or Contacts”) can increase player agency and flexibility without significantly altering the balance.
  • Thematic Link: Ensure the skills and the minor perk directly relate to the background’s description and concept. A Hermit gets Survival, a Scholar gets Lore, etc.
  • Avoid Ongoing Bonuses: Backgrounds primarily provide starting advantages (XP savings via initiated skills, initial gear/contacts). They generally should not grant ongoing statistical bonuses (like +5% to a skill, extra HP, etc.) – those are typically the domain of Species traits.

By following this structure (roughly 2 initiated skills + 1 minor perk), you can create diverse and flavorful backgrounds that give characters a helpful nudge towards their concept at creation without unbalancing the starting point compared to other characters.

 

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File Created: 05/05/2025
Last Modified: 05/05/2025