Where does your character come from? What experiences shaped them before they became an adventurer? In Alacrity, a character’s origin is typically defined by two key components: their Species (often called race or ancestry) and their Background (their upbringing, former profession, or significant life experiences).
The descriptions provided in this chapter represent common archetypes found in many fantasy settings. They offer a starting point for imagining your character and provide some minor mechanical benefits or flavor. However, Alacrity is designed to be adaptable. The specific species, cultures, and backgrounds available in your campaign world might differ significantly from these examples. Always consult with your Game Master (GM) for the definitive options available in their specific setting, as they may provide unique lists, traits, or modifications tailored to the world you’ll be playing in. The information here serves as a default or inspiration if no setting-specific details are provided.
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File Created: 05/05/2025 Last Modified: 05/05/2025