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Cleric

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Clerics stand at the crossroads of faith and fate, wielding miracles to mend the wounded, shield the righteous, and drive back the shadows. They learn through their order—a temple college, a wandering brotherhood, a hidden shrine—where senior adepts pass down the rites that bind the divine to mortal will.

Core Build

Equipment

Clerics typically wear the heaviest armor their order endorses—such as Chain Mail, Scale Mail, or even Plate Armor—often paired with a sturdy shield bearing the symbol of their god. Their weapon is frequently a mace, flail, or warhammer topped with a holy icon. A prayer book or relic pouch often holds the secrets they channel.

Channeling the Divine (Using Effects)

When a cleric chooses to call on the sacred, they use the same Magic → Mana Points → Effects system as any caster in Alacrity:

Signature Divine Effects

Clerics typically learn Effects appropriate to their deity and domain, channeling divine power. Common examples reflecting this power might include potent healing (such as Lay on Hands), the ability to repel undead (like Turn Undead), or forging protective bonds between allies (such as Divine Link). Refer to Appendix A for defined Effects or consult your GM for specific powers granted by your faith.

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File Created: 05/05/2025
Last Modified: 05/05/2025