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Encumbrance and Carrying Limits

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Alacrity is designed for fast, story-driven play. Most of the time, it is safe to assume that characters carry whatever makes sense. However, when survival hangs in the balance — during dungeon crawls, wilderness expeditions, or desperate escapes — carrying limits introduce meaningful decisions. Use these encumbrance rules when what you carry matters to success or failure.

Encumbrance Slots

Each character has a limited number of Encumbrance Slots based on Strength. This reflects the total burden they can carry without serious penalty.

Item Slot Costs

Items occupy slots according to their size and bulk. Use the following guidelines:

Worn and Ready Items:

Overencumbrance

Carrying too much has consequences:

Dropping and Swapping Gear

Containers and Organization

Backpacks, pouches, and sacks help organize small and tiny items but do not reduce their slot cost unless magical or extraordinary. Use them to simplify tracking, but apply slots normally.

When to Use These Rules

Encumbrance should only be enforced when it adds drama or challenge. Dangerous environments, limited escape opportunities, and resource scarcity make it worth tracking burdens. During safe travel or routine exploration, ignore the details and focus on the story.

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File Created: 05/07/2025
Last Modified: 05/07/2025