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Play Style

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

You’ve considered the grand sweep of your world – its tone, scope, themes, gods, maps, factions, and magic. You’ve laid the foundation for adventure. But there’s one more crucial element to consider in your worldbuilding, one that directly involves the people who will inhabit this world alongside you: the Play Style of your gaming group. Play style refers to the collective preferences and priorities of the players (including the GM) regarding how they want to engage with the game and the story. Are they tactical combat enthusiasts, deep roleplayers, intrepid explorers, or cunning puzzle-solvers? Do they prefer serious drama or lighthearted humor? Understanding and aligning your worldbuilding efforts with your group’s preferred play style is paramount for creating a campaign that is enjoyable, engaging, and sustainable for everyone involved.

Alacrity, with its flexible mechanics and emphasis on GM judgment, is designed to accommodate a wide range of play styles. However, the choices you make as a GM in designing the world, structuring adventures, and applying the rules will inevitably favor certain types of play over others. Consciously considering your group’s preferences allows you to tailor the campaign experience, ensuring that the world you build provides the kinds of challenges, opportunities, and interactions that your players will find most rewarding. This section explores different facets of play style and discusses how to align your worldbuilding decisions accordingly.

What Do You Enjoy?

Play style isn’t a single category but rather a blend of preferences across several spectrums. Few groups fall entirely into one camp; most enjoy a mix, but often have clear leanings. Discussing these preferences openly, ideally during a “Session Zero,” is the best way to gauge your group’s collective style. Consider these common elements:

The “Pillars” of Play: Combat, Roleplaying, Exploration, Problem-Solving

Most RPG activities fall into these broad categories. Where does your group find the most enjoyment?

Most groups enjoy elements of all four, but often lean more heavily towards one or two. A group that loves tactical combat might find a campaign focused purely on courtly intrigue less engaging, and vice-versa.

Tone Preference: Serious Drama or Lighthearted Fun?

Does your group prefer:

Player Agency vs. Guided Narrative

How much freedom do players want in directing the story?

Rule Interaction: Mechanics vs. Narrative

How does the group prefer to interact with the game’s rules?

Alacrity aims to bridge this gap by providing a clear core mechanic (percentile skills) but emphasizing GM judgment and situational modifiers, allowing for both tactical application and narrative flexibility. However, how you as the GM choose to apply the Difficulty Ladder, adjudicate unusual actions, or handle specific subsystems (like detailed travel or object destruction) will influence which style feels more supported.

Aligning Worldbuilding with Play Style: Setting the Stage

Your worldbuilding choices directly impact how well the setting caters to your group’s preferred style. Here’s how specific world elements can be tailored:

Supporting Combat-Focused Play

Supporting Roleplaying-Focused Play

Supporting Exploration-Focused Play

Supporting Problem-Solving / Intrigue-Focused Play

Alacrity’s Flexibility and GM Judgment

Alacrity’s core design supports a wide range of play styles precisely because it relies on flexible, universal mechanics rather than rigid, class-based structures.

The key is for the GM to be aware of the group’s preferences and consciously use the system’s flexibility to lean into the desired style.

The Importance of Session Zero

The single best tool for aligning worldbuilding and play style is Session Zero. This is a dedicated session held before the campaign proper begins, where you:

Starting with this shared understanding makes it much easier to build a world and craft adventures that everyone will enjoy.

Evolution and Communication

Remember that a group’s play style isn’t always static. Preferences can shift over the course of a long campaign. New players joining might bring different expectations. Keep the lines of communication open. Check in with your players periodically: Are they enjoying the current balance of activities? Are the challenges engaging? Is the tone working? Be prepared to adjust your GMing style and even aspects of the world or ongoing plot based on this feedback. A campaign is a collaborative effort, and ensuring continued enjoyment for everyone is paramount.

Conclusion: Building for Your Table

Ultimately, the “best” way to build your Alacrity world is the way that best serves the story you and your players want to tell together. By consciously considering your group’s preferred play style – their desired balance of combat, roleplaying, exploration, and problem-solving, their preferred tone, and their relationship with the game’s mechanics – you can tailor your worldbuilding decisions to create the most engaging and rewarding experience possible. Aligning the world’s challenges, opportunities, atmosphere, and the very nature of its magic and societies with what your players find fun is the key to crafting a campaign that resonates, excites, and keeps everyone coming back to the table week after week. Use the flexibility of Alacrity not just to run the game, but to build the right game for your group.

 

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File Created: 05/07/2025
Last Modified: 05/07/2025