For seasoned adventurers familiar with the landscape of fantasy role-playing, Alacrity offers a refreshing approach focused on narrative freedom and dynamic action. Its intuitive d100 skill-based system provides a clear measure of character capability, while the flexible action economy encourages bold, cinematic choices, allowing multiple actions within a round at the cost of increasing risk. Forget rigid spell slots; Alacrity’s magic system empowers players and GMs to craft unique “Effects” discovered through story and learned organically, putting the focus squarely on character concept and creative problem-solving within a robust yet streamlined framework.
Designed for fast-paced play and ease of adjudication, Alacrity empowers the Game Master to make swift rulings, keeping the story moving without getting bogged down in complex subsystems. This emphasis on flexibility and shared storytelling makes it an ideal engine for any fantasy campaign you can imagine. Best of all, Alacrity: Fantasy Edition is provided completely free**, ensuring that epic adventures and memorable stories are accessible to everyone looking for a versatile and engaging fantasy role-playing experience.
To my dear friend, James Walker, Jr., the finest Game Master I’ve ever known. This edition is built upon the foundation we created together back in 1999. His spirit lives on in these pages.
Alacrity: Fantasy Edition
Introduction: Welcome to Alacrity
Chapter 1: Playing the Game
- Player or GM?
- Rhythm of Play
- Dice
- D100 Tests
- Degrees of Difficulty
- Working Without Training
- Lending a Hand
- Actions
- Social Interaction
- Exploration
- Combat
- Damage and Healing
- Injury Levels and Healing Rates
- First Aid and Medicine
- Critical Injuries and Time
Chapter 2: Creating a Character
- Choose Your Ancestry
- Determine Your Statistics
- Strength (STR)
- Dexterity (Dex)
- Body (BODY)
- Mind (MIND)
- Choose Your Skills
- Skill Baselines and Advancement
- Starting Experience Points (XP)
- Describe Your Character
- Teamwork and Cooperation
- Character Advancement
- Skills List
- Earning Experience Points
Chapter 3: Character Archetypes
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Wizard
Chapter 4: Character Origins
- Origin Components
- Species Descriptions
- Background Descriptions
Chapter 5: Special Actions and Circumstances
- Modeling Common Maneuvers
- Specific Situational Rules
- Overland and Sea Travel
- Damaging and Breaking Objects
- Naval Travel and Combat
- Siege Combat and Engines
- Optional Rule: Fast Damage Dice
- Mounted Combat
- Pack Beasts and Burden
Chapter 6: Equipment
- Coins: The Currency of Adventure
- Starting Wealth
- Weapons
- Armor
- Tools
- Adventuring Gear
- Mounts and Vehicles
- Services
- Crafting Equipment and Materials
- Mastery Properties
- Magic Items
Chapter 7: Magic
- Learning to Channel
- Mana Pool and Recovery
- Claiming New Effects
- Casting
- Concentration
- Mana Batteries
- Heroic Casting
- Arcane Adepts and Unlikely Casters
- Communion
- Guidelines for Converting Spells to Effects
- Enchanting Items and Permanent Effects
Chapter 8: Worldbuilding
- The Big Picture
- Gods of Your World
- Mapping Your Campaign
- Factions and Organizations
- Magic in Your World
- Creating a Campaign
- Campaign Events
- Play Style
Chapter 9: Creating Adventures
- Elements of a Great Adventure
- Adventure Structure
- Adventure Types
- Complications
- Creating Encounters
- Random Encounters
Appendix A: Generic Effects
- Generic Effects
Appendix B: Monsters and NPCs
- Monster Template
**OK, so maybe it isn’t completely free. I have those annoying Google ads and Amazon affiliate links. If you find this stuff valuable, click on some of that stuff to help us out.
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File Created: 04/28/2025 Last Modified: 04/28/2025