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Skill | Alchemy

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Alchemy is the skill of blending rare ingredients, potent substances, and arcane components into useful mixtures, remedies, and compounds. Your mastery of Alchemy enables you to identify unknown substances, create healing balms, potent poisons, antidotes, and even magical elixirs. Through careful measurement, precise timing, and secret knowledge, your concoctions can alter the course of battles, cure ailments, or unlock hidden potentials.

Common Uses:

Magical Alchemy:

To create potions or compounds with magical effects, the alchemist must include magical ingredients in the recipe. If the creator does not possess the Magic skill, a willing caster must be present to infuse the final product, spending MP to seal its arcane properties. Alternatively, an alchemist with the Magic skill may use their own MP to imbue such concoctions. All magical substances require discovery, negotiation, or design within the story and GM approval before creation.

Passive vs. Active Clarification:
Alchemy is always an active skill. Using it requires deliberate time, focus, tools, and ingredients. You cannot passively perform Alchemy; every attempt must be explicitly declared.

Linked Statistic:
Mind (Mind)

Typical Difficulty Benchmarks:

Consequences of Success and Failure:

Gameplay Example:
Lena, playing Aria, is attempting to create a potent poison to silently incapacitate a guard. Aria’s Alchemy skill is 55%. Given the difficulty of making a powerful poison quickly in a makeshift workshop, the GM declares this is Hard (–20%), leaving Lena needing a roll of 35 or lower. She rolls an 18—a solid success. Aria carefully bottles the venom, confident that it will swiftly knock out the guard without lasting harm or detection.

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File Created: 04/30/2025
Last Modified: 04/30/2025