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Skill | Command (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Command measures your ability to lead, direct, and impose order—whether over disciplined troops, frightened civilians, or reluctant allies. It’s not just volume or authority; effective command earns confidence, cuts through chaos, and transforms scattered individuals into a coordinated group. This skill becomes crucial in battle, disaster, and any scene where clarity, cohesion, and morale determine success or failure.

Typical Uses:

Situational Modifiers:
Apply the Difficulty Ladder based on urgency, resistance, cohesion, and familiarity:

Working Without Training:

Companion Skills:

Narrative Examples:

Optional Rule — Command and the Disposition Scale (Obedience and Loyalty)

Command represents your ability to direct others, enforce discipline, and issue clear and decisive orders. In situations where obedience matters—such as military units, guards, hired mercenaries, or civilians under stress—you may use Command to shift an NPC or group’s disposition toward compliance.

When to Use This Rule:

If social standing or chain of command already ensures obedience, no roll is needed. This rule applies when morale, loyalty, or willingness to follow orders is uncertain.

The Obedience Scale:
NPCs and groups can have disposition ranked from 1 to 7:

1 — Defiant:
Openly rebellious or mutinous. Will ignore or actively resist orders.

2 — Resisting:
Argumentative and reluctant. Will delay, question, or half-heartedly comply at best.

3 — Doubtful:
Skeptical or hesitant. Will follow only under close supervision or pressure.

4 — Neutral:
Professional and indifferent. Will follow basic orders without enthusiasm.

5 — Willing:
Respectful and cooperative. Will carry out orders with diligence.

6 — Loyal:
Personally committed. Will take initiative to fulfill commands and ensure success.

7 — Zealous:
Fanatically devoted. Will go above and beyond, even risking life and limb.

Shifting Obedience with Command:

Groups and Units:
When dealing with organized groups (military units, guard squads, militia), shift disposition for the group as a whole unless the GM chooses to track leaders or individuals separately.

GM Note:

  • Command is about respect and control. Use this scale when PCs must rally, control, or direct others whose willingness to follow orders is not automatic.
  • Zealous obedience should be rare and typically requires shared values or deep loyalty. Likewise, Defiant status usually indicates serious failure of leadership or strong opposing motives.
  • Story and context always take priority.

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File Created: 04/30/2025
Last Modified: 04/30/2025