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Skill | Engineering (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Engineering measures your ability to design, analyze, build, sabotage, and maintain structural and mechanical systems. This includes siege engines, fortifications, intricate mechanisms, and large-scale constructions. A skilled engineer understands both how to create and how to break—whether designing a bridge, rigging a deathtrap, or plotting the fastest way to bring down a castle wall.

How It Works:
Roll a d100 against your Engineering skill when attempting to understand, create, reinforce, sabotage, or disable mechanical or structural objects. Apply situational modifiers from the Difficulty Ladder as appropriate. Engineering may also apply to puzzles or tactical problems involving physical systems, such as rerouting water through a dam or disarming a complex trap.

Typical Uses:

Situational Modifiers:
Apply the Difficulty Ladder based on materials, conditions, time, and pressure:

Untrained Use:
This is a barred skill. Engineering cannot be used untrained unless the GM rules the task requires only basic common sense (e.g., “That beam looks weak.”). Any technical feat beyond crude guesswork requires formal training.

Collaborative Work:
Engineering projects often benefit from teamwork. One trained character acts as the lead, while others may assist using the Lending a Hand rules. Large or long-term projects (e.g., siege construction or repairs) may be resolved with periodic checks, typically once per work phase (such as per hour or per day).

Narrative Examples:

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File Created: 05/01/2025
Last Modified: 05/01/2025