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Skill | First Aid (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

First Aid is the skill of providing immediate, practical medical care. It includes stopping bleeding, stabilizing wounds, preventing shock, and buying time for rest or advanced healing. When properly applied, First Aid keeps injured characters alive and functioning long enough to recover.

When You Use It:
First Aid is used when a character suffers physical injury or trauma and needs immediate assistance. This can occur in combat, after hazards, or following traps or magical effects. First Aid may only be attempted once per incident per patient, unless the GM rules that circumstances meaningfully change.

Mechanical Effects:

Situational Modifiers:
Apply the Difficulty Ladder based on setting, resources, and patient condition:

Untrained Use:
Anyone may attempt First Aid using their full Mind score. However, if untrained, failure counts as a critical failure, risking serious harm or further complications. While success is possible under ideal conditions, attempting without skill is always dangerous.

Narrative Examples:

GM Note:
First Aid is not magical healing and should never replace proper medical care. It stops bleeding, prevents death, and reduces the effects of trauma—but it cannot restore characters to full strength or cure serious injuries. Think of it as buying time: a way to stabilize the wounded until they can rest, receive medicine, or find magical aid. If First Aid fails, death or further harm becomes very real.

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File Created: 05/01/2025
Last Modified: 05/01/2025