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Skill | Intimidation (Strength or Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Intimidation measures your ability to influence others through fear, threat, and force of presence. This is not simple shouting—it’s about timing, tone, and creating pressure. Some intimidators use brute strength and the promise of violence, while others rely on psychological dominance, cold menace, or the weight of reputation.

When You Use It:
Intimidation applies when:

Stat Choice:

Mechanical Effects:

Opposed Rolls:
Intimidation is often contested. The target resists using a relevant skill based on the situation (GM discretion). Common defenses include:

As usual, the higher margin of success wins the exchange.

Situational Modifiers:
Apply the Difficulty Ladder based on leverage, target morale, and the environment:

Untrained Use:
Anyone may attempt basic Intimidation using Strength or Mind, but without training they suffer a –10% penalty. Untrained attempts tend to be crude and less effective, especially against seasoned or resistant targets.

Narrative Examples:

GM Note:

Intimidation applies pressure, but does not compel automatic compliance. Success means the target is affected—they may hesitate, yield, or change their approach—but they still retain agency. Brave, fanatical, or deeply motivated targets may resist or find alternative responses. Use Intimidation to shift power dynamics and control the pace of interaction, not to override choices entirely.

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File Created: 05/01/2025
Last Modified: 05/01/2025