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Skill | Lore (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Lore represents deep, specialized knowledge in a specific academic, cultural, or esoteric field. Unlike Arcana or Divine Lore, which cover magic and religion, respectively, Lore is a modular skill tied to defined subjects based on a character’s background and training. Every Lore entry must be connected to a chosen area of expertise, such as Lore: History, Lore: Dragons, or Lore: Underworld Factions.

When You Use It:
Lore applies when attempting to recall or interpret knowledge about:

Stat Used:

Mechanical Effects:

Customization Requirement:
When selecting Lore, you must choose a specific subject area. Narrower focuses allow deeper insights and more lenient GM rulings. Broad, catch-all categories such as “Lore: Everything” are not permitted. Characters may take multiple Lore specialties as needed.

Examples of Lore Topics:

Situational Modifiers:
Apply the Difficulty Ladder based on the obscurity and rarity of the information:

Untrained Use:
Lore cannot be used untrained. Without formal study, rolls are not permitted. However, at the GM’s discretion, a basic Mind roll or related skill check may substitute for surface-level knowledge. Such attempts reveal only general or obvious information.

Narrative Examples:

GM Note:

Lore is only useful when tied to subjects that matter in play. Before character creation, GMs should prepare a list of relevant Lore domains that reflect the setting’s cultures, threats, mysteries, and power structures. Players should select from or build specialties that align with this list. Avoid vague or overly niche Lore skills that are unlikely to see use. A clear and thoughtful selection process ensures that every Lore skill taken at the table will contribute meaningfully to the game.

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File Created: 05/01/2025
Last Modified: 05/01/2025