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Skill | Medicine (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Medicine reflects your ability to provide proper long-term medical care in controlled conditions. Unlike First Aid, which handles immediate stabilization and battlefield care, Medicine focuses on recovery, diagnosis, and improving healing outcomes. This skill is used when treating patients between battles—cleaning wounds, setting bones, preventing infection, and monitoring recovery.

When You Use It:
Medicine applies when:

Stat Used:

Mechanical Effects:

Interaction with First Aid:

Situational Modifiers:
Apply the Difficulty Ladder based on conditions, tools, and patient state:

Player Note:

Medicine is not battlefield care—use First Aid for that. Medicine improves healing after the danger has passed and is best applied during downtime. Skilled use means faster recovery and better chances to remove lingering penalties or avoid complications.

Untrained Use:
Medicine may be used untrained with a –10% penalty. However, complex care (e.g., surgeries or treating serious illnesses) may be impossible without proper training, at the GM’s discretion.

Narrative Examples:

GM Note:

Medicine ensures that recovery plays a role in pacing and narrative. Successful care can shorten downtime and ease the toll of long campaigns, while poor conditions or neglected treatment can create ongoing problems.

Make Medicine meaningful without making it mandatory by tying bonus healing to good decisions and safe environments.

Additionally, some damage cannot be healed by magic. Wounds inflicted by magical backlash, such as from Heroic Casting, resist magical restoration. Only time and natural healing—augmented by Medicine—can mend these injuries. This makes Medicine critical for supporting casters and managing the hidden cost of reckless magical power.

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File Created: 05/01/2025
Last Modified: 05/01/2025