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Skill | Navigation (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Navigation reflects your ability to orient yourself using environmental clues, maps, charts, and memory. It covers overland travel, maritime direction-finding, reading and creating maps, and plotting efficient routes through wild terrain, unmarked expanses, or urban mazes.

When You Use It:
Navigation applies when:

Stat Used:

Mechanical Effects:

Situational Modifiers:
Apply the Difficulty Ladder based on visibility, terrain, and information available:

Untrained Use:
Navigation may be attempted untrained using your Mind stat as a flat percentage. However, untrained travelers are prone to missing faster or safer paths, and may struggle in dangerous or confusing environments.

Narrative Examples:

GM Note:

Navigation should matter most when the world itself becomes a challenge. In safe or civilized areas, skip rolls entirely. Instead, call for checks when travel becomes perilous, uncertain, or magical interference is in play. This keeps the skill meaningful without turning every simple walk into a dice roll. Use failed rolls to introduce narrative complications—getting lost, encountering threats, or arriving late can all raise stakes without halting the adventure.

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File Created: 05/01/2025
Last Modified: 05/01/2025