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Skill | Ranged Combat (Dexterity)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Ranged Combat reflects your skill with hurled and launched weapons—slings, thrown knives, javelins, spears, and other projectiles that rely on timing, coordination, and accuracy. This skill measures your ability to judge distance and arc, lead moving targets, and deliver strikes before enemies can close the gap.

Unlike Archery, which covers precision shooting with bows and crossbows, Ranged Combat governs weapons thrown or launched through simple mechanical force or hand motion.

When You Use It:
Ranged Combat applies when:

Stat Used:

Untrained Use:
Anyone may attempt Ranged Combat using their full Dexterity %. Thrown weapons are intuitive, though consistency and accuracy require training.

Opposed Rolls:
When a target attempts to Dodge, compare margins of success (skill – roll). If the attacker wins, the projectile strikes home.

Mechanical Effects:

Situational Modifiers:
Use the standard Difficulty Ladder (+50% to –50%) based on distance, conditions, and target difficulty:

+50% — Point-blank on a stationary target
+40% — Short range, calm conditions, easy target
+30% — Stable footing, no rush, ample time to aim
+20% — Moderate distance, no pressure
+10% — Minor movement or mild wind
0% — Average combat conditions
–10% — Target moving quickly or lightly obscured
–20% — Target dodging, difficult footing, moderate wind
–30% — Long distance, evasive target, or firing on the move
–40% — Strong winds, partial cover, or poor footing
–50% — Heavy cover, fog, or erratic target in chaotic conditions

Companion Skills:

GM Note:
Ranged Combat covers thrown weapons and simple mechanical projectiles. Use Archery for bows, crossbows, and complex tension-based shooting.
Throwing is intuitive, but challenging shots under combat pressure may demand high skill to avoid friendly fire, wasted attacks, or environmental hazards.

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File Created: 05/01/2025
Last Modified: 05/01/2025