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Skill | Riding (Dexterity)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Riding measures your ability to control and guide mounts—horses, camels, dire wolves, or any other beast suited for travel and combat. This skill reflects technical know-how, instinctive balance, and steady nerves. Whether galloping across broken terrain or coaxing a panicked mount through chaos, Riding keeps you in the saddle.

When You Use It:
Riding applies when:

Stat Used:

Untrained Use:
You may attempt Riding untrained using your full Dexterity %.

Opposed Rolls:
When another creature or force tries to disrupt your control or unseat you—such as a grappling enemy or panicked mount—roll Riding against the opposing skill or effect. Higher margin of success wins.

Mechanical Effects:

Situational Modifiers:
Apply the standard Difficulty Ladder (+50% to –50%) based on terrain, mount temperament, and riding demands:

+50% — Walking pace on a calm, trained mount
+40% — Trotting in open, easy ground
+30% — Moderate pace over decent terrain
+20% — Trained mount in calm environment
+10% — Familiar mount and light load
0% — Typical riding conditions
–10% — Rough terrain or mild distractions
–20% — Startling noises, minor injuries to mount
–30% — Galloping through combat or difficult terrain
–40% — Panicked or injured mount in a chaotic environment
–50% — Bareback leap across ravine or combat acrobatics at full gallop

Companion Skills:

GM Note:
Casual riding under normal conditions should not require rolls. Riding rolls are only necessary during danger, speed, combat, or extreme maneuvers.
Untrained riders should face serious risks attempting combat or stunt riding. Trained riders are vital for cavalry charges, chase scenes, and dangerous terrain.

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File Created: 05/01/2025
Last Modified: 05/01/2025