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Skill | Stealth (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Stealth measures your ability to avoid detection through silence, concealment, and careful movement. This skill governs slipping through shadows, muffling your presence, hiding from pursuers, and predicting how others perceive their surroundings.

While Dexterity controls your body, Mind governs Stealth—awareness of angles, cover, timing, and sound travel is what keeps you hidden.

When You Use It:
Stealth applies when:

Stat Used:

Untrained Use:
Anyone may attempt Stealth using their full Mind %.

Passive vs. Active Stealth:

Opposed Rolls:
Stealth is most often contested by Vigilance:

Mechanical Effects:

Situational Modifiers:
Apply the standard Difficulty Ladder (+50% to –50%) based on terrain, cover, light, and observer awareness:

+50% — Perfect cover, no observers, very low light
+40% — Dim lighting, targets distracted, quiet environment
+30% — Crowded street, ambient noise
+20% — Distracted guards or low vigilance
+10% — Partial cover or modest distraction
0% — Typical concealment and movement
–10% — Moving on noisy terrain or slight visual exposure
–20% — Poor cover, bright light, or alert observers
–30% — Guard on high alert, little cover available
–40% — Open ground in moonlight or torchlight
–50% — Moving silently in armor past vigilant observers in ideal conditions for detection

Companion Skills:

GM Note:
Stealth rolls are not needed for routine travel or passive hiding when unnoticed. Use them when stakes are high—such as slipping past guards, hiding in dangerous areas, or staying concealed under active search. Armor, footing, and speed should all influence difficulty. Passive Stealth is secure until observers arrive or something changes.

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File Created: 05/01/2025
Last Modified: 05/01/2025