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Skill | Thievery (Dexterity)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Thievery reflects your skill at bypassing locks, disabling traps, and stealing through mechanical expertise and careful precision. This is the art of illicit manipulation—defeating security measures, rifling through pockets without being caught, and making unauthorized access appear effortless.

Unlike Sleight of Hand, which focuses on distraction and subtle misdirection in social or casual settings, Thievery covers technical, risky, and often illegal interference with locks, traps, and guarded property.

When You Use It:
Thievery applies when:

Stat Used:

Untrained Use:
You may attempt Thievery untrained using your full Dexterity %.

Opposed Rolls:

Mechanical Effects:

Situational Modifiers:
Apply the standard Difficulty Ladder (+50% to –50%) based on task complexity and risk:

+50% — Simple trap or lock with easy access
+40% — Old or poorly maintained lock with proper tools
+30% — Stealing from an inattentive target in relaxed surroundings
+20% — Typical traps or locks under normal conditions
+10% — Familiar device or partial inside knowledge
0% — Standard theft or bypass attempt
–10% — Time pressure or modest interference
–20% — Poor lighting, improvised tools, or hostile territory
–30% — Target is alert and suspicious, or device is intricate
–40% — Complex trap or magical ward combined with mechanical components
–50% — Picking a masterwork lock or disabling elite security under direct observation

Companion Skills:

GM Note:
Thievery covers deliberate, technical manipulation of security systems and protected property. Use Sleight of Hand when performing casual or social thefts, but turn to Thievery when dealing with locks, traps, and advanced criminal interference.
Untrained thieves may attempt simple tasks, but expert jobs require true training. Failure should have serious consequences when dealing with traps or theft under pressure.

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File Created: 05/01/2025
Last Modified: 05/01/2025