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Skill | Vigilance (Mind)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Vigilance reflects your active awareness—your ability to stay alert, scan for danger, and spot threats before they strike. Perception covers what you notice while distracted or going about your business, Vigilance applies when you are actively watching, listening, or preparing for danger. Whether standing guard, scouting ahead, or moving through hostile ground with caution, Vigilance determines whether you detect trouble in time to react effectively.

When You Use It:
Vigilance applies when:

Stat Used:

Active vs. Passive Distinction:
Vigilance represents deliberate and focused awareness. It answers “Do I spot the danger before it strikes?”
If you are simply moving, resting, or distracted, use Perception instead to determine whether you notice something incidentally.

Mechanical Effects:

Situational Modifiers:
Apply the Difficulty Ladder based on visibility, distractions, and enemy concealment:

Untrained Use:
Anyone may attempt Vigilance using their full Mind %, though untrained characters may struggle with subtle cues and complex tactical awareness. They may not gain full benefits on a success at the GM’s discretion.

Narrative Examples:

Player Note:

Vigilance is used when you are on alert and expecting danger. Success can reveal threats up to one minute (six rounds) before they close to melee or trigger encounters, giving you and your allies time to prepare or react. Perception only provides one round (about ten seconds) of warning. If you want to avoid being caught flat-footed, Vigilance is essential when traveling hostile lands, scouting, or preparing for ambushes.

GM Note:

Vigilance represents the party’s readiness in dangerous situations. Use it anytime they are reasonably alert, even if they do not explicitly declare that they are watching. Successful Vigilance rolls offer significant tactical advantages, including early detection of enemies, hazard avoidance, and improved battlefield positioning.

However, these rules should never override story sense. Use judgment.
For example, when traveling in hostile wilderness or exploring open ruins, Vigilance may detect approaching enemies up to one minute (six rounds) before they reach melee range. This allows ample time to prepare or avoid danger.

In tighter, enclosed environments—such as dungeon corridors or city streets—threats may naturally be much closer. Early warning may be limited to subtle clues (whispers, faint scraping sounds, shifting shadows) detected through Perception, not Vigilance. If enemies are behind a closed door or ambushing from concealment just beyond a corner, it is entirely appropriate for characters to get little or no advance notice, depending on their approach and awareness.

Vigilance offers a tactical edge, but always let the environment and story dictate when and how much warning is realistic.

Optional Rule — Awareness Synergy

If a character has trained in both Vigilance and Perception, they gain a subtle edge. On a failed check with one, they may immediately roll the other at a –10% penalty to attempt detection. This bonus roll only applies if both skills could logically reveal the threat.

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File Created: 05/01/2025
Last Modified: 05/01/2025