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Specific Situational Rules

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

This section covers rules for circumstances that significantly alter normal gameplay.

Surprise Attack

If you attack from hiding or by deception and your Stealth roll beats every opponent’s Vigilance—or the GM rules you otherwise have the advantage—you gain a moment of surprise before initiative is rolled.

Each ambusher may take one declared action. Defenders may not act or Dodge during this time, as they are unaware of the threat.

During this surprise action, attackers may make a precision strike following the Threading the Needle rules. Called-shot penalties are halved (round in the attacker’s favor). Precision strikes made during surprise bypass armor soak entirely.

If a precision strike during a surprise attack reduces a target to 0 Health, that target is killed outright. No checks or saves are allowed. Against sturdier foes who survive the blow, apply damage as normal with armor bypassed.

Once surprise attacks are resolved, roll initiative. From that point forward, all combatants act normally, called-shot penalties return to normal, and armor soak applies as usual.

GM Note:

Surprise attacks in Alacrity Fantasy are intentionally deadly. When a precision strike is made during surprise, the usual protections—armor and defensive reactions—do not apply. This models the brutal reality of ambush tactics and allows skilled or clever characters to remove lesser threats swiftly.

Killing weak or unaware foes outright streamlines combat and reinforces the value of stealth, planning, and initiative. Minions and ordinary NPCs should fall quickly when caught unawares. However, tougher foes and major adversaries will usually survive the first blow, though even they will feel the sting of bypassed defenses.

This system rewards players who use cunning and preparation without making every fight trivial. Surprise is powerful but fleeting. Once blades are drawn and cries ring out, the edge is lost—and the fight becomes fair again.

Cover and Concealment

Obstacles can provide cover (physical protection) or concealment (visual obscurity), making characters harder to hit.

Visibility

General visibility conditions affect many actions, especially Perception, Vigilance, Ranged Combat, and sometimes Melee Combat or Navigation checks. Apply standard Difficulty Ladder modifiers:

Environmental Hazards

The world presents dangers beyond monsters and traps.

Fear and Morale

Confronting terrifying creatures, witnessing horrific events, or facing overwhelming odds can break a character’s resolve.

Conditions

Various effects, spells, injuries, or circumstances can impose Conditions on a character or creature. Conditions alter capabilities in specific ways, temporarily overriding normal function. If multiple conditions apply, a creature suffers the effects of all of them. Effect descriptions or GM rulings specify how a condition is imposed and how it ends.

Blinded

Frightened

Grappled

Incapacitated

Poisoned

Prone

Restrained

Stunned

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File Created: 05/06/2025
Last Modified: 05/06/2025