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Time in Play

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Alacrity uses flexible time units to manage the flow of the game. Time is broken into meaningful segments based on the situation:

The GM determines which unit is most appropriate at any given time.


Combat Rounds

A Combat Round represents about 10 seconds of intense action. Combat Rounds are used when battles and fast-paced challenges occur.

During a Combat Round:

Combat Rounds are precise and structured, ensuring clarity during tense moments.


Exploration Rounds

An Exploration Round represents about 15 minutes of in-world time. This unit is used when the party is moving cautiously, searching dangerous locations, or facing situations where resources and time matter.

During an Exploration Round, characters may:

GMs may call for checks or trigger events at the end of each Exploration Round to reflect:

Exploration Rounds are only used when necessary to create tension. In safe or simple situations, the GM may skip them and proceed narratively.


Narrative Time

When nothing dangerous or urgent is happening, time passes more freely. Narrative Time covers hours, days, weeks, or more.

During Narrative Time:

Narrative Time keeps the game moving when precise timing is not critical.

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File Created: 05/07/2025
Last Modified: 05/07/2025