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Weapons

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Adventurers rely on well-crafted weapons to survive the perils of their chosen path. From the humble club to the elegant rapier or the powerful longbow, the right weapon in trained hands can mean the difference between victory and demise. Weapons are typically categorized by the primary skill used to wield them effectively, with differences mainly in damage potential, cost, and handling characteristics (properties).

Note on Costs: Prices below are based on a system where 1 Gold Piece (GP) = 10 Silver Pieces (SP) = 100 Copper Pieces (CP), and 1 CP has the rough purchasing power of $1 USD. A quality longsword, requiring about a month of skilled labor, costs around 20 GP. Other weapon prices are scaled relative to this benchmark, reflecting complexity, materials, and smithing effort. Weight is provided for groups using optional encumbrance rules.

Note that the prices below represent good-quality weapons. Cheaper versions may be available, at a risk determined by the GM.

Melee Combat Weapons

These weapons are used in hand-to-hand fighting and primarily rely on the Melee Combat skill. Anyone proficient in Melee Combat can use these weapons, though some require two hands or have other handling considerations. Damage for most melee weapons includes the wielder’s Strength Damage Adjustment (SDA).

Archery Weapons (Bows & Crossbows)

These tension-based weapons strike from a distance and primarily rely on the Archery skill. Bows and crossbows require two hands and specific ammunition.

Other Ranged Weapons (Thrown & Slings)

These weapons also strike from a distance but typically rely on the Ranged Combat skill. Damage for thrown weapons usually includes the wielder’s Strength Damage Adjustment (SDA), while slings typically do not.

Weapon Properties

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File Created: 05/06/2025
Last Modified: 05/06/2025