Skill | Animal Handling

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Animal Handling reflects your ability to influence and understand non-magical animals through voice, posture, patience, and practice. It covers both momentary control—like calming a spooked steed—and long-term training, such as teaching a wolfhound to track or a hawk to return on command.

Typical Uses:

  • Calming panicked animals (e.g., after loud noises or injury)

  • Coaxing frightened or injured creatures to accept handling

  • Training animals to follow commands or perform tricks

  • Reading animal behavior—fear, aggression, illness, or affection

  • Managing pack behavior, herding livestock, or quieting a barking dog

Situational Modifiers:
Apply the standard difficulty ladder depending on the animal’s temperament, the urgency of the moment, and the environment. Add or subtract modifiers before the roll:

  • Trivial (+50%): Telling a well-trained dog to sit in a calm room.

  • Effortless (+40%): Nudging a familiar horse into a trot on open road.

  • Easy (+30%): Calming a tired mule at the end of a long march.

  • Routine (+20%): Getting a riding horse to obey in light traffic or noise.

  • Favorable (+10%): Soothing an unfamiliar but calm beast with food.

  • Everyday (0%): Training a pup or maintaining control of a familiar mount.

  • Challenging (–10%): Handling an anxious warhorse near open flames.

  • Hard (–20%): Calming a panicked beast in combat or thunderstorm.

  • Very Hard (–30%): Mounting a spooked animal mid-fight.

  • Extreme (–40%): Pacifying a half-wild predator without prior contact.

  • Near-Impossible (–50%): Taming a savage beast with nothing but voice and presence.

Working Without Training:
Attempting Animal Handling without the skill invokes the usual penalties:

  • Base chance is half Mind, rounded down

  • Difficulty steps one rung tougher (e.g., Routine becomes Challenging)

Narrative Examples:

  • A ranger calms a bear cub snarling in a trap, speaking low and slow.

  • A stablehand calms a horse that smells blood on the wind.

  • A bard uses food, soft tone, and rhythmic steps to tame a street mutt.

  • A druid trains a panther over months, earning trust through shared hunts.

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File Created: 04/30/2025
Last Modified: 04/30/2025

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