Strength (STR)

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

Strength represents your character’s raw physical power. It governs tasks that involve brute force—lifting heavy objects, breaking barriers, forcing doors open, or exerting physical dominance over an opponent. Strength directly influences melee combat damage and contributes to several derived statistics essential for adventuring.

Derived Statistics from Strength:

  • Strength Damage Adjustment (SDA): This value is your Strength score divided by three, rounded down. It adds directly to damage inflicted by melee weapon attacks and unarmed strikes.

  • Hit Points (HP): Your maximum Hit Points depend partially on your Strength score. At character creation, roll 1d10 per point of Body, then add your total Strength score to determine your starting HP.

Movement: Your movement rate combines Strength and Dexterity. Calculate by averaging your Strength and Dexterity scores, then multiply by 10 (in feet per round):

Movement = ((Strength + Dexterity) ÷ 2) × 10

Strength Checks (when no skill applies):

If no relevant skill (such as Athletics or Melee Combat) clearly applies to a task relying purely on raw strength, the Game Master may call for a direct Strength Check:

  • Roll 2d10 and sum the dice.

  • The Game Master sets a difficulty number (2 to 20), based on the task’s physical challenge.

  • Success: Your roll is equal to or less than your Strength and equal to or below the GM’s set difficulty.

  • Failure: Your roll exceeds either your Strength or the difficulty set by the GM.

Typical Difficulty Benchmarks:

  • Very Easy (18): Break thin wooden planks, push aside small furniture.

  • Easy (15): Lift moderate debris, break a weakened door.

  • Challenging (12): Force a jammed gate, carry a heavy load over a short distance.

  • Difficult (9): Overturn a heavy cart, push a large object.

  • Very Difficult (6): Move a fallen tree, bend metal bars slightly.

  • Near-Impossible (3): Shift massive stones, hold back a collapsing barrier momentarily.

Example in Play:

Kaelen (Strength 10) tries to force open a jammed stone door in an ancient ruin. The GM sets the difficulty at Challenging (12). Kaelen rolls 2d10, totaling 9. Since 9 is below both his Strength (10) and the set difficulty (12), Kaelen strains successfully, and the door grudgingly opens.

 

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File Created: 04/28/2025
Last Modified: 04/28/2025

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