Chapter 1: Playing the Game

Alacrity Fantasy, A TTRPG by Adam J.. McKee and James G. Walker, Jr.

The Alacrity Fantasy Edition role-playing game is about storytelling in worlds of swordplay, magic, and heroic adventure. Like the imaginative games of childhood, Alacrity thrives on creativity and narrative. Players envision vivid scenes—a shadowy forest, an ancient temple, or the gates of a forbidding fortress—and decide how their characters respond to the challenges of those scenes.

Example

Game Master (GM): The narrow trail opens suddenly into a moonlit clearing. Ahead stands the abandoned temple, its marble columns cracked and overgrown with creeping vines. Stone steps ascend toward large wooden doors, slightly ajar, hinting at shadows moving within. Nearby, a worn statue covered in moss stares blankly into the night. A distant howl echoes through the woods, unsettlingly close.

Marcus (playing Kaelen): I’ll move toward the statue and examine it closely. Something doesn’t feel right here.

Lena (playing Aria): I’ll watch the temple doors carefully. Are the shadows moving naturally, or does it seem like something is hiding inside?

Unlike pure imagination games, Alacrity provides simple yet effective rules for determining the outcome of actions and encounters. Players roll the dice to discover whether their sword thrust hits its mark, whether they dodge an ambush, decipher an ancient inscription, or successfully cast a spell. Every action is possible, but the dice ensure some outcomes are more likely than others.

Example

GM: Okay, Marcus, Kaelen approaches the statue cautiously?

Marcus: Yes. I’m particularly interested in its eyes. Anything strange?

GM: Make a Vigilance roll.

Marcus (rolling d100): Got a 37. My Vigilance is 50.

GM: You notice the eyes seem hollow. There’s a faint glint of something metallic inside. Lena, Aria is keeping an eye on the temple doors?

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In Alacrity Fantasy Edition, each player creates a unique adventurer—a character—and joins forces with others to explore mysterious places, confront threats, and pursue fantastic treasures. Together, the group may uncover ancient secrets beneath a ruined keep, navigate perilous caverns filled with monsters, negotiate with wary villagers, or unearth magical artifacts hidden for centuries.

One participant assumes the role of the Game Master (GM), who guides the adventure, sets the scenes, and referees the outcomes. The GM describes the environment, portrays allies and adversaries, and challenges the players with intriguing puzzles, dramatic encounters, and hidden dangers. The players decide how their characters respond: Will they cautiously investigate the shadowed temple, set traps for potential enemies, or invoke magic to reveal hidden dangers?

The GM then narrates the consequences, improvising to keep the story flowing. Alacrity is infinitely flexible, accommodating anything players can imagine. Each adventure is unique, shaped by the actions, creativity, and collaboration between players and the GM.

There is no definitive end to the Alacrity game. Adventures become part of an ongoing narrative known as a campaign, evolving and expanding over weeks, months, or even years of play. Characters grow more powerful and capable as they overcome obstacles, gaining new skills and abilities. Each success or failure adds depth to the ongoing story, enriching the narrative shared among friends.

In Alacrity Fantasy Edition, winning isn't about defeating every obstacle perfectly. It's about crafting memorable stories together. Adventurers might sometimes meet a tragic fate—falling bravely in battle or succumbing to cunning traps. Yet, their companions might seek out rare magic or legendary quests to revive a fallen hero. Alternatively, players might create new adventurers, adding fresh personalities to the unfolding saga. As long as everyone enjoys the experience, shares thrilling adventures, and weaves compelling tales, everyone wins.

 

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File Created: 04/28/2025
Last Modified: 04/28/2025

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